SendingNetwork
  • OVERVIEW
    • Getting Started
    • FAQs
  • Network Instructional Articles
    • Basics
      • Introducing the Edge, WatchDog, and Guardian Nodes
      • Overview
      • Messaging Solution
      • Privacy Solution
      • Rich Communication Solution
      • Multi-Platform Solution
      • Decentralized Identity
      • Multiple Chat Modes
      • How It Works
      • Token Utility
      • The Team
    • Key Concepts
      • Decentralized Identity
      • Social Graphs
      • Edge Node
  • SDK Documentation
    • Glossary
    • JavaScript client SDK
      • DID
      • User
      • Message
      • Room
      • Contact
      • Social Graph
    • iOS client SDK
      • Push
      • DID
      • User
      • Message
      • Room
      • Contact
    • Android client SDK
      • User
      • Room
    • Java SDK
      • DID
      • Room
      • Message
    • Node.js SDK
      • DID
      • Room
      • Message
    • Unreal SDK
      • DID
      • User
      • Message
      • Room
    • Unity SDK
      • DID
      • Room
      • Message
    • Website chat widget SDK
      • Customization
      • DID
      • User
      • Room
      • Message
      • Other
    • Bot SDKs
      • Golang Bot SDK
        • DID
        • User
        • Room
        • Message
    • Extensible Message Interface
    • Push Notifications
    • Flutter SDK
      • DID
      • User
      • Message
      • Room
    • PHP SDK
      • DID
      • Room
      • User
    • Developer Key
  • Acquisition Kit
    • Social Boost Development Instructions
  • WatchDog Agent
    • WatchDog Agent Guide
    • WatchDog Agent Deployment Tutorial
      • Linux Deployment Tutorial
    • One-Click Deployment
  • Edge Node
    • Edge Node Deployment Tutorial
    • VPS Setup Guide
      • Google Cloud Platform (GCP)
      • Amazon Web Services (AWS)
      • Contabo
    • Check Node Stats with Auto-Reply Bot in SendingMe App
    • Alpha-3 Testnet FAQs
  • delegation node
    • Delegation Node Deployment Tutorial
  • Private Delegation Node
  • Use Cases
    • Wallet-to-Wallet Messaging
    • Dapp Notifications
    • Identity Verification
    • Gamer Acquisition
    • Cross-platform Trading
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On this page
  • Join a room
  • Create a room
  • Get room information
  • Invite user to a room
  • Leave a room
  • Change room name
  1. SDK Documentation
  2. Unreal SDK

Room

Join a room

joinRoomById(std::string roomId)

Parameters:

Name
Type
Description
Required

roomId

string

Room_id string

true

Create a room

createRoom(RoomVisibility v,
                            std::optional<std::string> name = {},
                            std::optional<std::string> alias = {},
                            immer::array<std::string> invite = {},
                            std::optional<bool> isDirect = {},
                            bool allowFederate = true,
                            std::optional<std::string> topic = {},
                            JsonWrap powerLevelContentOverride = json::object())

Get room information

Room room(std::string id)

Parameters:

Name
Type
Description
Required

roomId

string

room ID string

true

Invite user to a room

Room::invite(std::string userId)

Parameters:

Name
Type
Description
Required

userId

string

userId string

true

Leave a room

Room::leave()

Change room name

Room::setName(std::string name)

Parameters:

Name
Type
Description
Required

name

string

Room name string

true

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Last updated 1 year ago